Aug 08, 2007, 07:00 PM // 19:00
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#1
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Krytan Explorer
Join Date: Mar 2007
Guild: Ominous Empire [Oe]
Profession: Mo/A
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Trying for a new, different HA team, comments?
Ok so here it is: I didn't see any rules or previous builds posted, so I'm assuming this is the correct place. I'm trying to sway away from predominately using one certain profession as it's distasteful in my opinion....So, comments? criticism? Thanks in advance (P.S. - This isn't used yet, it still is a rough draft that will be tweaked)
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Monk / Mesmer
Protection Prayers: (10) 9 + 1
Divine Favor: (9) 8 + 1
Healing Prayers: (14) 12 + 1 + 1
Inspiration Magic: (5) 5
Light of Deliverance
Infuse Health
Dwayna’s Kiss
Reversal of Fortune
Draw Conditions
Protective Spirit
Channeling
Healing Touch
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Monk / Mesmer
Protection Prayers: (14) 12 + 1 + 1
Divine Favor: (9) 8 +1
Healing Prayers: (10) 9 + 1
Inspiration Magic: (5) 5
Deny Hexes
Gift of Health
Channeling
Restore Condition
Guardian
Shield of Absorption
Holy Veil
Spirit Bond
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Assassin / Warrior
Dagger Mastery: (13) 11 + 1 + 1
Deadly Arts: (7) 6 + 1
Critical Strikes: (13) 12 + 1
Leaping Mantis Sting
Exhausting Assault
Moebius Strike
Death Blossom
Impale
Dark Prison
Fear Me
Resurrection Sig
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Elementalist / Monk
Water Magic: (14) 12 + 1 + 1
Energy Storage: (10) 10
Earth Magic: (9) 8 + 1
Water Trident
Freezing Gust
Deep Freeze
Glyph of Lesser Energy
Water Attunement
Ward Against Foes
Ward Against Melee
Ward of Stability
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Paragon / Warrior
Spear Mastery: (14) 12 + 1 + 1
Leadership: (12) 11 + 1
Tactics: (6)
Barbed Spear
Spear of Lightning
Watch Yourself
Anthem of Flame
Defensive Anthem
Shields Up
Aggressive Refrain
Signet of Return
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Warrior / Elementalist
Hammer Mastery: (12) 12 +1 + 1
Air Magic: (3)
Strength: (13) 12 + 1
Shock
Earth Shaker
Crushing Blow
Irresistable Blow
Bull's Strike
Flail
Rush
Resurrection Signet
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Elementalist / Monk
Fire Magic: (14) 12 + 2
Energy Storage: (10) 9 + 1
Protection Prayers: (9)
Savannah Heat
Searing Heat
Tenai’s Heat
Fireball
Flame Djinn’s Haste
Fire Attunement
Aegis
Resurrection Signet
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Mesmer / Ritualist
Domination Magic: (14) 12 + 1 + 1
Inspiration Magic: (10) 9 +1
Fast Casting: (10) 9 +1
Panic
Diversion
Ether Phantom
Signet of Weariness
Mantra of Signets
Shame
Mirror of Disenchantment
Flesh of My Flesh
Last edited by Dpagona83; Aug 15, 2007 at 01:00 PM // 13:00..
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Aug 09, 2007, 03:45 PM // 15:45
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#2
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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So, um, how do you kill stuff outside of spikes. Lack of enchantment removal means aegis > sin pressure combos and no real fire AoE means ward camping 24/7. Needs more mesmers and fire nukage imo.
And those paragon healers remind me of IWAY >.<
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Aug 09, 2007, 04:32 PM // 16:32
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#3
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Krytan Explorer
Join Date: Mar 2007
Guild: Ominous Empire [Oe]
Profession: Mo/A
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-changed along with build, so former strat. is altered-
update to conform to criticism, so what does everyone think about it now?
Last edited by Dpagona83; Aug 10, 2007 at 06:57 PM // 18:57..
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Aug 10, 2007, 11:01 PM // 23:01
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#4
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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The E/N only has 7 skills at the time of my post.
The Me/N can become Me/Rt with flesh for hard rez.
Convert hexes weak on monk -> holy veil.
LoD needs PS, RC needs SB.
More inspiration (5-7 average).
No major energy storage. -35 health for 3 energy = bad.
2 monk backline hard without proper midline support.
Make build on gwshack and it'll be easier to see >.>
Good luck...
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Aug 12, 2007, 06:30 AM // 06:30
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#5
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Frost Gate Guardian
Join Date: Aug 2006
Guild: Illusions of Grandeur [Illu]
Profession: W/
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Id take SoA out on infuse for draw. Personally I dont think you need a 3-aegis chain, especially when one of them is on the rc, so I would take out aegis and deny on the rc for SoA/SH/Guardian (pick 2 of 3). Take the sup off the mind blast ele because it really isn't needed at all. Drop estorage by one on the SH ele to bring prot up to 9, getting a longer aegis.
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Aug 13, 2007, 01:30 PM // 13:30
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#6
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Krytan Explorer
Join Date: Mar 2007
Guild: Ominous Empire [Oe]
Profession: Mo/A
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Alright, made a few more updates to the team thanks to the advice from Um Yeah and holymasamune. So, would this be able to take the hall? Or are there still flaws that can cause the downfall of the team?
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Aug 14, 2007, 04:55 AM // 04:55
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#7
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Ascalonian Squire
Join Date: Mar 2006
Guild: Fate of Unwanted [FoU]
Profession: Mo/
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It needs alot of work if it wants to with at all. Halls for this build if not gonna happen atm. I would do:
the fire E/Mo may have some energy problems, i would drop the E/N for a DH paragon personally, have LoD drop heal seed and use heal touch. RC can drop deny hexes for reversal, and guardian for shielding hands. 5-6 inspiration works best with channeling on monks. The sin needs a rez sig(drop Flurry). Also I would drop the W/D for a Melandrus Derv with wearying strike. The drunken blow fear me spammer sucks. You would need to call when DH and Aegis are being casted, and shouldnt cast when one is up. Run adrenaline spikes.
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Aug 14, 2007, 12:58 PM // 12:58
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#8
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Krytan Explorer
Join Date: Mar 2007
Guild: Ominous Empire [Oe]
Profession: Mo/A
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Alright, I'll make alterations on it. Calling is easy too, we're all connected with vent. Alright let's see how these changes look...
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Aug 15, 2007, 03:28 AM // 03:28
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#9
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Ascalonian Squire
Join Date: Mar 2006
Guild: Fate of Unwanted [FoU]
Profession: Mo/
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drop warriors cunning and power attack on the war. Give him a rez sig, and irresistable blow
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Aug 15, 2007, 01:04 PM // 13:04
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#10
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Krytan Explorer
Join Date: Mar 2007
Guild: Ominous Empire [Oe]
Profession: Mo/A
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Alright so after the warrior changes, I was thinking about totally dropping the assassin in favor of something else but I'm just not sure yet. I was thinking about an AoM Derv or another midline Paragon, or possibly a hex necro, but I was just wondering what anyone else thought I should replace the asn with? (if I even should replace it). thanks again, and in advance. I was thinking of switching in a choking gas ranger (instead of the sin), any thoughts on that?
Last edited by Dpagona83; Aug 15, 2007 at 02:28 PM // 14:28..
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Aug 15, 2007, 03:24 PM // 15:24
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#11
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Ascalonian Squire
Join Date: Mar 2006
Guild: Fate of Unwanted [FoU]
Profession: Mo/
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or keep the sin, but give him this build. [OwFjUhd8oOulAI37g9/8fIsJIA]
and u could drop the warrior and run 2 of these sins. i would also change the mes to a PD mes, and give him like 1-2 enchant removal skills
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Aug 15, 2007, 03:42 PM // 15:42
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#12
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Krytan Explorer
Join Date: Mar 2007
Guild: Ominous Empire [Oe]
Profession: Mo/A
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I just have once concern with the sin, while it's definitley powerful offensively, it appears to have quite a high energy cost and recharge time...The whole chain without dash is 45energy...how am I supposed to pull that whole combo off and than be ready for the next spike if it's sooner than 20seconds?
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Aug 15, 2007, 09:43 PM // 21:43
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#13
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Ascalonian Squire
Join Date: Mar 2006
Guild: Fate of Unwanted [FoU]
Profession: Mo/
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u dont use the whole chain. just 3 at a time.
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Aug 16, 2007, 12:54 PM // 12:54
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#14
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Krytan Explorer
Join Date: Mar 2007
Guild: Ominous Empire [Oe]
Profession: Mo/A
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The thing is...I've got a huge warrior fan in my guild and I'd really like to let him incorporate his warrior into the team....Is the sin strong enough alone? Or knowing this situation, would it than be better to add another character, such as a commanding Paragon? Or another warrior?
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Aug 23, 2007, 11:53 AM // 11:53
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#15
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Krytan Explorer
Join Date: Aug 2005
Location: My Chair
Profession: P/W
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Quote:
Originally Posted by holymasamune
So, um, how do you kill stuff outside of spikes. Lack of enchantment removal means aegis > sin pressure combos and no real fire AoE means ward camping 24/7. Needs more mesmers and fire nukage imo.
And those paragon healers remind me of IWAY >.<
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paras didnt exist when the original iway was popular ..
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Aug 23, 2007, 09:40 PM // 21:40
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#16
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by auch
paras didnt exist when the original iway was popular ..
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Meant to type zergway. They're like the same anyways :P warrior overload...
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